Concerning the philosophy of doing things well by focusing…
That would stem from wanting to do “quality” work in a shorter span of time correct?
(Since we are talking about high quality music and models and having many people to decrease workload and time.)
For me, this is a dream and is long term.
I enjoy the process not just the result of the music, story, and design.
If I ever came to a result on something like a test, then I would never be doing this.
The fact that I can always explore always create something different and new, something enjoyable is what I am after.
What is considered high quality if one is doing it for ones own enjoyment will always be what one is satisfied with.
Someone can define WETA level film work as “high quality”
and for another they could say RWBY is “high quality” because it tells a beautiful ongoing story or they simply prefer the style more.
If I wanted efficiency then sure a pipeline where everyone is highly-specialized would be great!
I remember when I went to GDC and asked many professional artists what is it that they wanted to do, what their dreams were.
Many of them couldn’t really answer, they had forgotten along the way.
As they work on big titles and make amazing work, art becomes something more like an office job,
a specialized pipeline like a cog in a machine.
One of the professionals even told me its a stable pay check.
So if that is the case where is the enjoyment, the self creativity?
Many people outside of the art world see artists as very daring members of society.
We are already the black sheep that have strayed from the typical path of becoming a doctor, lawyer or businessman.
Yet here we are with this conundrum that the truth is we are still these businessmen and office workers, just in a different skin.
A question to one stuck in such a conundrum…
What happen if a team or individual is to rush due to deadlines and finish to achieve the result?
Well, then we move onto next one.
What happens if one is pushed by deadlines because of monetary reasons?
You are forced to overwork, not enjoy the process, and ultimately produce lower quality work
Do harm to the body to do high quality work which in the end…
Then what? We move onto the next project
If in addition to that, if our projects are great visual works but lack depth, then what is the point of working on them?
At some point it becomes more for monetary gain than for the art itself.
Iain Mccaig referenced this conundrum through the example of
the majority of contemporary blockbusters lacking story.
The producers of the films themselves dont have any originality and demand from the writers that they must work in a frame that is bound by what appeals to the audience commercially.
Everything looks as it should, a dragon looks like a dragon, the dragon has amazing high quality textures, models, Sfx, etc
However there is no experimentation, nothing going out of the norm, no creativity, no story, and no continuation to anything.
A movie is now a rollercoaster of “feelings”
you “feel” scared when that ghost jumps out at you at 2:02:00
But thats all it is, you dont rewatch b/e there is no story its just a mass of feelings that you already know are upcoming.
So yes, this philosophical train of thought has plagued me for the couple of years.
The me doing everything I do is my answer to it. Hopefully the ones reading can understand where I am coming from.
And yes, in the future when I release my work and if it gets name, then sure if I can get others to help work on it then I will do that.
Afterall it is a quote that “Those who do not go after their dreams, will simply be a part of those who are going after their dreams.”
But I will never push for getting a result over enjoying the process of creation due to monetary boundaries.