Hi guys, sorry if this has been asked before but I can’t find an answer to this one.
I have multiple objects in 3DS MAX, unwrapped, with a second unwrap on UV channel 2 for lightmaps and shaders set up, all working fine. They are also working fine when imported into Unreal. The problem I have is this: Can I take the different geo with different UVs/Materials, combine them in max into one object and then import them into Unreal without causing overlapping UVs? Is this possible?
I ask because I don’t want to import 50 - 60 objects and then re-build my object in Unreal.