My first Post. So first i want to thank and say I love this community. I have found more answers to my questions than i did learning JS.
I am new to unreal, and blender, and all of it, substance 3D, Zbrush all the things ive used lately.
My question is; I built a house in Blender. My first problem if it helps the question was although i followed a tuturial nearly exactly… every single face was inverted and showed invisible in unreal. I fixed this by manually flipping the faces, so thats a bonus question if anyone knows why. i then grouped/combined my objects for export as I had near 100 pieces i had to try put together.
As seen in the screenshots I have come to a new problem, my railings in particular are BLACK… from what I read, it might be my UV maps.
So ive tried to apply/unwrap UV maps for all parts of my house… I successfully unwrapped for other objects, like clothing for metahumans… but this house… does not give me a UV map. Is there something i am missing.
I have tried smart uv unwrap… normal unwrap… etc…
Id really like to know this, as I wish to create 10s more kinds of houses for my dream game. And it become a problem importing to substance3D too, which i tried to get past by not importing UV at all.
Can anyone help as to why/how to unwrap this house UV?
P.S. the house material is set to like an XRAY green… the Railings are set to the same material… but show black… indicating a light issue?
Much appreciation if anyone can help/direct as to why.