Hello,
I have a problem with the texture that the RC generates when I export the mesh with the texture. I would like to have a well organized UV map, but the texture looks like this.
www.urbansimulations.com/pro/ind_hco/im … _u1_v1.jpg
How can I organize the textures to use the whole image size? Can the software generate it?? Or should I make it with other program?
Thanks in advance!