UV Texture

Hello,

I have a problem with the texture that the RC generates when I export the mesh with the texture. I would like to have a well organized UV map, but the texture looks like this.

www.urbansimulations.com/pro/ind_hco/im … _u1_v1.jpg

How can I organize the textures to use the whole image size? Can the software generate it?? Or should I make it with other program?

Thanks in advance!

Hi Andrea Gutierrez
this should be posted in the GENERAL section…

in the new version go to the UNWRAP tool and change it from MAX TEXTURE to FIXED and look at the UNWRAP tool for the OPTIMAL TEXEL size. use the OPTIMAL TEXEL value in the UNWRAP tool.
Go to RECONSTRUCTION->DOWNSCALE IMAGES BEFORE TEXTURING and set it to 1.
Then use the texturing icon to get the best result possible