UV seam problem

Happy holidays guys, my first post here, hope I'm doing this right. I have a problem that's been bugging me lately. I have this mesh, a skeletal mesh, in maya it shows in a way, when I import into unreal it changes the uv seam for my mesh. For better understanding I made two sreenshots with the same mesh in maya and in unreal engine, it shows the differences between the two. I did everything that I could think of, exporting as skeletal, static, different export options, no multiple uv channels, none made a difference. In marmoset everything's good, same with substance. The problem exists even in udk, so there must be something from the engine, I guess. If you have any idea, would be most appreciated. Happy holidays, cheers!