UV problem

Hi Milos,
Please tell me why I cannot use full uv map sheet, its always a half. and the texture looks blurry.

settings:
Gutter:5
Maximal texture resolution: 8192
Large Triangle removal threshold: 30
Style: fixed texel size
Coordinate system: Local:1-Euclidean
Unit type: units
Texel size: 0.01

thanks

Chris

Hi dmc

Please tell me why I cannot use full uv map sheet, its always a half. and the texture looks blurry.

TEXEL size is the OPTIMAL TEXEL value or why is it 0.01 ?
Tx is not filled up to the borders as it hasn‘t got enough data to fill the 8K Tx space. If you set say 4K, then it would be filled fully.

Hi Milos,

thank you for your reply, Finally I use “Maximal textures count”, “fixed texel size” is hardly to control.
so what’s the meaning of textel size?
theres an Optimal texel size(cannot modify) and Texel size , all very small units (0.00xxx), what’s the effect if I change the Texel size?

Hi dmc
the OPTIMAL TEXEL VALUE is calculated by RC and it says what is the OPTIMAL texel resolution. if you do not need maximal texture quality, use the OPTIMAL TEXEL VALUE. Sometimes it is necessary to have much lower resolution than the optimal resolution. This way you can control the texture count and so on.

TEXEL resolution means resolution of a single pixel in METERS ( if model is properly scaled ). so you can quite easily get resolution of your Tx from the real world.

That’s great help!
thank you Milos.