UV or not UV unwrap when exporting models from Blender to Unreal: when and why

By default UE4 has an option to automatically generate lightmap UV’s, so it will take the last channel and it uses the UV seams but does its own flattening and packing (which means if your seams aren’t good then you can’t get a good result from this) So that’s why it added the third channel. If you do your own lightmap UV’s then you want to turn this option off.