So if I understand correctly I can mark and test this seems in Blender, proceed to delete them and the channel, before export and then import in the Unreal to get the channel created automatically with the optimised layout of the UVs. Correctly?
So if I understand correctly I can mark and test this seems in Blender, proceed to delete them and the channel, before export and then import in the Unreal to get the channel created automatically with the optimised layout of the UVs. Correctly?