I’m running the latest engine, but I thought something didn’t quite work right with the UV’s a for a while now. Can it be that UE4 doesn’t handle thing UV strips well? The campfer in the image is 1 or 1.5mm. I UV mapped it all nicely in 3DSmax, but in UE4 the edges are stretched. I even reimported the model from scratch and that also didn’t seem to be the issue. I use .FBX to export/import. Anyone have the same issue?