In blender I have a mesh that I have uv unwrapped well. Each part on their respective material so that it looks good. But when I import the mesh in UE, everything is messed up. The UVs are scaled wrong.
When I inspect the uvs inside unreal, they are correctly spread out, but they are scaled wrong.
Maybe it is because I am using tiling textures? (the uv unwrapped meshes extend far past the limits of the texture itself). Or maybe I’m using different material sizes (some 2k, others 512, etc)?
I don’t know what I’m doing wrong. But it is tiresome to have to correct the uvs all the time using UEs modeling tools since they suck.
Any idea what could be the reason?