So I am stumped on this as I have even thrown this model into unity and it works just fine but for some reason when it goes into UE4 it is as if the uv map has been removed from the .fbx. I can’t for the life of me find any option or combination that fixes it. I’ve even tried exporting different portions of the model seperately with the same consistent approach. Any ideas?
Turns out it was an issue between blender and UE, removed some extra uv maps and it fixed itself