I have a question regarding pixel density and small mesh details.
To get an idea of the kind of details please have a look at the attachment.
Imagine a truck with a small toolbox, that contains details like this small latch.
We would like to keep these geometric details,
because in our game you can drive these vehicles in third person and you can zoom in and look at all these details.
We want the player to see all the effort we put into these models.
The texture resolution is 4K on the vehicles, however these small details take only 2 pixels on the final texture.
One idea was to put all these details into one corner of the UV map and blur that part in photoshop before we import it into the engine.
So we have only 1 color per triangle.
Do you UV map such details with a higher pixel density?
Do you add another texture just for these small details?
I am really thankful for any advice.