I’m trying to create a fairly modular interior environment and I’m having trouble figuring out the best way to handle UV mapping different sized walls while still using one texture for them. I’m using 3DS max and I can create the different wall pieces I need just fine, but when it comes to unwrapping each one that’s where I’m getting stumped.
I’m not really sure how to make each pieces UVs match up in dimensions to every other piece, I’m also not sure how to go about making everything seamless on top of it.
Any tips on the proper workflow for something like this?
Thanks, it would be a big help.