Help me please! I’m trying to render a material on a model that I loaded into UE4 from 3Dmax in fbx format. This is how the material and model look like in the 3d editor.
Fnx! My second example says the opposite. The fact that the problem is in UV, because with a different way of setting texture coordinates (based on the world system), the texture lies exactly, except for the transition from one axis to another. I don’t use lightmass at all. Disabled it in world settings. RTX only.
There is a setting called 'use high precession UV’s ’ you could try. The other thing might be that during import your file gets somewhat ‘optimized’. It could be some verts get merged or it might be a smoothing group issue. (Try auto smooth with angle set to around 27) Check if the UVs are actually the same in 3ds max and Unreal.
I personally haven’t encountered that problem but I usually do not import assets with a huge amount of polygons.