hi. (excuse my english)
i begin do content in maya without problem, after few learning weeks i think i can do near anything i want in maya (seems more harder on begin), anyway i am yet a newb.
I do basic things, like books, beds, lamppost, garbage containers, and lots more and all with the UV mapping ok.
The problem begin when i do very detailed, smoothed and not square meshes… UV mapping its a hell.
Perhaps i can solve some of my problem if cut more the meshes and mapping in more pieces but perhaps i got other problems with the textures…
well my question its … if you going to create a detailed mesh that going to be hard for UV mapping how you try avoid any future problems when you finish and want mapping?
any others tips?
I’ve been drop several detailed meshes for being unable to do the f* light map. :mad: Any tips will be welcomed.