UV mapping a stump or log?

** Looks like someone beat me to it while I was loading in my stuff. :slight_smile: **

There are a couple of ways you could do it.

You could make it on a single texture like so:

Or you could use multiple materials and have a tiling texture assigned to the trunk and another material assigned to the end caps. UV layout would look like so (as a possibility):

Trunk:

End Cap:

EndCap.PNG

As always, I hope this helps! :slight_smile: