I hope youre all enjoying some christmas time off (if youv’e got some),
Ive been making a simple room out of BSP, but when i launch it on my Galaxy S4, its entirely pitch black. So i converted the BSP into a Mesh so its all one mesh. Still it was black. Now ive seperated it, so the floor is one part, the ceiling another and walls another etc… They are no longer black, but dont quite as they should. What is the EXACT procedure, from BSP - Mesh to get it to light properly. and to still look crisp./
Ok so ive exported the meshes as .FBX and imported into 3ds MAX 2015 and applied a UVWMap modifier, then exported and imported back into Unreal. Theyre now fine. BUT i cant have a Playerstart inside the room! Why not? it just says “bad Size”.