Light map–it’s an image that is applied to the 3D object that contains the shadows and lighting. It allows you to get high quality lighting because the shadows are calculated beforehand and saved to an image. Otherwise, if you tried to calculate the lighting during the game it would take too much time.
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so how does this apply to a game with a day and night cycle where shadows will be constantly changing?
Baking–sometimes you have a complex process to create an effect on an object–like calculating lighting, and you want to save that result so that you don’t have to continually do all of the processing again, you can save the result to a texture map (an image/photo) that gives the end result so you don’t have to do all of the processing. This mostly applies to lighting, but can be used in other ways as well.
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i keep hearing a lot about Baking animations. Is that something that is common in game dev or just animations for videos?
Fbx 2014 vs fbx 2010–different versions of the FBX file format, they can have different features and support.
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When i export FBX from C4D my textures come in completely grey. i have tried a few different release years for FBX but nothing seems to work in Unreal. Not sure what causes this or how to fix it.