basically i go from Zbush - blender (where I set up my UVs) - substance painter 2 (where I bake my normals high to low) and then to UE4
but once I import my mesh to UE4 the UV textures are in a different location to what has been baked, i have done this before and it has never happened so I don’t understand, it most likely simple fix
UE4
SP
bender UVs
UE4 UVs