When laying out UV’s is it worth the time to “unwrap” an object vs. automatic mapping? I am laying out the UV’s for a window frame with groves and hard edges. Automatic mapping lays it out clean, no noticeable seams, but splits it into 150 shells. Where as if I tried to limit the seams I can get it down to 50 shells. But this takes more time. Is it worth the time and is there any type performance boost or hit pertaining to the UV seams. I’m not really concerned about the lightmap.