Recently I’ve started my new project and i faced this UV issue when i import my mesh from blender. I did a perfect UV map in blender and tried every other way but it show the same result.Does anyone have any solution please?
Well, that is a bad UV map ![]()
Typically, it should be fine. Make the UVs in Blender and import with defaults, should do the trick.
What do you get when you show the UE UV map? ( 0 )
No, channel zero ![]()
( channel 1 is the lightmap )
Well, that’s doesn’t look right to me
That’s the problem, I think.
Are you just making one UV map in Blender?
Ok, so channel 0 should look like that ( more or less ) after importing to UE.
What version of Blender? ( and which exact version of UE? )
Blender 3.5
UE 4.27
Ok. I don’t understand ![]()
Maybe you can upload the FBX of the model, so I can take a look? ( something like google docs, you can PM me if you want ).
this is the one, i’m searching the solution for 2 day ![]()
Ok, I open it in Blender, and I see nothing… ![]()

Hold on… just took a bit longer to download that I thought ![]()
same as previous
watch the 0 channel
ya it works. i import the same fbx that i gave and applied cube projection
but when use the existing mesh it gives that bad result.
can you tell me why?
I applied to cube projection in Blender, the UVs were not ok.
Then, after that, I imported to UE.
How do you make the UVs in the first place? Or did you get the model from elsewhere?
Bro, can i get your discord?










