I’m running into the issue of UV’s being inconsistently scaled when bringing them into UE5. I’m importing through rhino with the direct link. No materials were added in rhino, and all objects are closed solid polysurfaces. My 1st question is, whether I should be importing with meshes rather than polysurfaces? My 2nd is, what would be the best way to ensure that all UV’s are consistently scaled in the siding geometry? I thought transfer UV would be my easiest solution but I’m getting an error and am unable to find tutorial. I’ve discovered (I think) how to manually scale them but I do not love the work flow.