UV Beginner Question: How do I set UV of texture sample in Blueprint materials?

I created a procedural material from Blender and baked them into .PNG as Diffuse, Normal & Roughness textures. In UE, How do I set them UVs in place from Material Blueprint?

You can’t create UVs from the material, they have to already exist on the mesh.

So you either need to do that in Blender, or the modelling tools in the engine.