UTools - AnimToMesh - Automated VAT Creator

AnimToMesh – Blueprint Utility for Unreal Engine

Effortless Crowd Generation with Nanite-Ready Animated Meshes!

The AnimToMesh Blueprint Utility is your ultimate solution for converting skeletal mesh animations into baked static mesh animations, perfectly optimized for Nanite and instancing in Unreal Engine 5.5. Whether you’re creating massive crowds, background extras, or cinematic-scale battle scenes, AnimToMesh delivers performance and flexibility for games, virtual production, and real-time VFX workflows.

Key Features:

One-Click Animation Conversion
Automatically convert any number of skeletal mesh animations into baked static mesh animations — ready for real-time playback without skeletal bones.

Nanite & Instancing Ready
Generate meshes that fully support Nanite with UE 5.5’s new Disable Lerp UVs option for flawless animated UVs, plus instancing support for massive performance boosts.

Multi-Source Animation Support
Compatible with animations from Anima, Mixamo, and custom rigs, making it a universal tool for crowd simulation.

Built-In Mesh Instancer
Quickly populate your scene with thousands of animated instances to preview performance in real time.

Clothmap Generator
Create procedural cloth masks to randomize outfits and materials based on instance ID or position — perfect for variety in crowds without increasing draw calls.

Why Choose AnimToMesh?

Large-scale animated crowds have traditionally been a challenge for real-time rendering. Skeletal meshes consume CPU resources, limit scalability, and often break when using Nanite.

AnimToMesh solves this by baking skeletal animations into static meshes that:

  • Fully animated Static Mesh Actors.

  • Fully support Nanite optimization.

  • Allow you to render tens of thousands of animated actors without performance drops.

With built-in tools for instancing and cloth color variation, AnimToMesh streamlines the entire process from animation import to massive real-time crowd deployment.

For Details and Information, Please check the "How to Use" section in documentation - AnimToMesh Documentation

Additional Notes -
Requires AnimToTexture & EditorScriptingUtilities Plugin to function correctly.