Utilizing "Delay" node in macro causes the macro to not be called correctly.

Engine Version: 4.26
Last Engine Update (M.D.Y): 12/20/20 (5 Days Ago)

I created a “Do N Delayed” macro with an Actor parent class. I can find the delay node within the macro graph so this thread is not pertaining to the issue of “can’t find delay node,” rather the delay node will not fire. The first “Do N” exec that exits to the output does fire, however, once the sequence’s “Then 1” is fired it will NOT ONLY not pass through the delay node, it completely breaks the macro. Similar to when a function fires the “Return” node, the macro will cease to do anything at all.

Delay nodes only work when they are part of an Event Handler.
It’s generally better to use “set timer for function” if you want to have a general delay mechanism.