I’ve recently started looking into unreal engine and I was wondering about the right way to structure your c++ project when working with UE. I work as a software engineer for a living so I want to learn to do things properly in UE world straight from the beginning.
As I have understood you need to use UE Editor to create c++ classes. If I wanted to write a Utility class which I might use in multiple places. Which option in the UE’s C++ class wizard would be the correct option for that?