Hi, everyone
We’re using Kubold’s animset and we’ve encountered this kind of issue: when attaching weapon to a socket connected to a hand_l(r) bones we’re getting some “floating” of the weapon. It’s mostly because the hand_l(r) bones are the wrist ones and hands themselves are getting some secondary animations since weapon is solidly attached to wrists
Lets share experience - how are you dealing with this kind of issues? Creating utility bones at the center of the palm? Or maybe disabling these secondaries in some way and leaving all the hand bones which go after the hand_l(r) static?