UTexture2D C++ sample at x,y coordinates returning incorrect RGBA values

Bytes aren’t even in the decimal system. You’d need to calculate them and fractions in binary is a whole can of worms that I haven’t calculated since college. :stuck_out_tongue:
It’s too late in the night for that type of torture.
With my example you get the same values in as your material.

In by conversion code the SRGB flag is copied over but I set it to true for good measures.