I’ve tried this out (with an OnTick event setting the text in the actor’s event graph), and the text seems to rebuild fine without needing to move the pawn.
Yes, i ended up doing that as well (plus forcing the component to permanently face the camera). I was initially hoping for a one time “trigger and forget” modification.
Alghough it’s not much of a ressource eater, i don’t like the idea of ticking for something that is constant most of the time.