Yes, i ended up doing that as well (plus forcing the component to permanently face the camera). I was initially hoping for a one time “trigger and forget” modification.
Alghough it’s not much of a ressource eater, i don’t like the idea of ticking for something that is constant most of the time.
I’ve tried this out (with an OnTick event setting the text in the actor’s event graph), and the text seems to rebuild fine without needing to move the pawn.