Hi!
I’m using Unreal Engine 5.3.2.
I have two blueprint classes, and both inherit from the same C++ class.
BP_VenusActor
.
BP_MarsActor
As you can see, in this second class the Details panel is empty for the UTextRenderComponent
.
Why does this happen in the second blueprint class?
This is how these properties are declared in the C++ class.
public:
// Called every frame
virtual void Tick(float DeltaTime) override;
UPROPERTY(BlueprintReadOnly, Category = "Components")
TObjectPtr<USceneComponent> SceneRoot;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Components")
TObjectPtr<UStaticMeshComponent> BodyMesh;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Components")
TObjectPtr<UTextRenderComponent> BodyName;
Thanks!