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UTCharacterMovement SmoothClientPosition

I’ve found in testing my FPS that players with 50-100ms pings are very jittery and hard to track.

I heard in passing that UT has better handling of character movement in UTCharMovementReplication.cpp. Reading through the code it is not entirely clear to me what UT does differently than UE4 stock CharacterMovement so I was hoping someone knowledgeable might be able to explain what UT does differently?

Might there be any chance we’ll see UE4 get some tweaks from the lessons learned in UT?