just to show what i’ve been trying to get working recently.
using the UE4 Shooter Game as a base to add characters + bots
added a simple menu to swap out the character but atm doesn’t work for the bots
after watching a few of the other guys doing hud’s / menus i though i might have a go and port as system i was using in udk sort of works but i’m going to wait for UMG to improve the look
still hoping for Factions to be added to the shooter game so that i can have proper teams but we’ll see
atm i’m trying to cheat by using a 3d scanning process and then using it as base to make a lowres/game version, problem being is that i’m using a trial version and my set up isn’t really good enough to produce sculpt like results, so atm i’m only doing the actual models that i own, atm ork bike then this weekend i might start the Dire Avengers
hi rzb , yes it’s part of my day to day life . well blueprints is still coding to me with var’s functions and god know what, i tend to think of it like extending unrealscript as i haven’t really looked at the c++ , so far most of what i need i do in blueprints