sure :
Severity | Code | Description | Project | File | Line | Suppression State |
---|---|---|---|---|---|---|
Error | MSB3073 | The command F:\Program Files\Epic Games\UE_5.2\Engine\Build\BatchFiles\Build.bat TheSkyAboveTheCloudsEditor Win64 Development -Project=F:\Unreal Projects\TheSkyAboveTheClouds\TheSkyAboveTheClouds.uproject -WaitMutex -FromMsBuild exited with code 6. | TheSkyAboveTheClouds | C:\Program Files\Microsoft Visual Studio\2022\Enterprise\MSBuild\Microsoft\VC\v170\Microsoft.MakeFile.Targets | 44 | |
Error (active) | E1835 | attribute deprecated does not apply here | TheSkyAboveTheClouds | F:\Program Files\Epic Games\UE_5.2\Engine\Source\Runtime\CoreUObject\Public\Serialization\BulkData.h | 277 | |
Error (active) | E1835 | attribute deprecated does not apply here | TheSkyAboveTheClouds | F:\Program Files\Epic Games\UE_5.2\Engine\Source\Runtime\CoreUObject\Public\Serialization\BulkData.h | 1201 | |
Error (active) | E0415 | no suitable constructor exists to convert from UPTRINT to UE::CoreUObject::Private::FPackedObjectRef | TheSkyAboveTheClouds | F:\Program Files\Epic Games\UE_5.2\Engine\Source\Runtime\CoreUObject\Public\UObject\PackedObjectRef.h | 32 | |
Error (active) | E0070 | incomplete type is not allowed | TheSkyAboveTheClouds | F:\Program Files\Epic Games\UE_5.2\Engine\Source\Runtime\Core\Public\Containers\StringView.h | 406 | |
Error (active) | E0070 | incomplete type is not allowed | TheSkyAboveTheClouds | F:\Program Files\Epic Games\UE_5.2\Engine\Source\Runtime\Core\Public\Containers\StringView.h | 413 | |
Error (active) | E1455 | member function declared with ‘override’ does not override a base class member | TheSkyAboveTheClouds | F:\Program Files\Epic Games\UE_5.2\Engine\Source\Runtime\Core\Public\Serialization\ArchiveProxy.h | 157 | |
Error (active) | E1455 | member function declared with ‘override’ does not override a base class member | TheSkyAboveTheClouds | F:\Program Files\Epic Games\UE_5.2\Engine\Source\Runtime\Core\Public\Serialization\ArchiveProxy.h | 167 | |
Error | C2061 | syntax error: identifier ‘AAiBaseTopDownCharacter’ | TheSkyAboveTheClouds | F:\Unreal Projects\TheSkyAboveTheClouds\Source\TheSkyAboveTheClouds\TheSkyAboveTheCloudsGameMode.h | 20 | |
Error | C2061 | syntax error: identifier ‘AAiBaseTopDownCharacter’ | TheSkyAboveTheClouds | F:\Unreal Projects\TheSkyAboveTheClouds\Source\TheSkyAboveTheClouds\TheSkyAboveTheCloudsGameMode.h | 22 | |
Error | C2065 | ‘AAiBaseTopDownCharacter’: undeclared identifier | TheSkyAboveTheClouds | F:\Unreal Projects\TheSkyAboveTheClouds\Source\TheSkyAboveTheClouds\TheSkyAboveTheCloudsGameMode.h | 25 | |
Error | C2059 | syntax error: ‘>’ | TheSkyAboveTheClouds | F:\Unreal Projects\TheSkyAboveTheClouds\Source\TheSkyAboveTheClouds\TheSkyAboveTheCloudsGameMode.h | 25 | |
Error | C2618 | illegal member designator in offsetof | TheSkyAboveTheClouds | F:\Unreal Projects\TheSkyAboveTheClouds\Intermediate\Build\Win64\UnrealEditor\Inc\TheSkyAboveTheClouds\UHT\TheSkyAboveTheCloudsGameMode.gen.cpp | 60 | |
Error | C2065 | ‘ESwordTypeAttack’: undeclared identifier | TheSkyAboveTheClouds | F:\Unreal Projects\TheSkyAboveTheClouds\Source\TheSkyAboveTheClouds\AAIControllerRelated\UBTTask_Attack.h | 33 | |
Error | C2923 | ‘TEnumAsByte’: ‘ESwordTypeAttack’ is not a valid template type argument for parameter ‘TEnum’ | TheSkyAboveTheClouds | F:\Unreal Projects\TheSkyAboveTheClouds\Source\TheSkyAboveTheClouds\AAIControllerRelated\UBTTask_Attack.h | 33 | |
Error | C2955 | ‘TEnumAsByte’: use of class template requires template argument list | TheSkyAboveTheClouds | F:\Unreal Projects\TheSkyAboveTheClouds\Source\TheSkyAboveTheClouds\AAIControllerRelated\UBTTask_Attack.h | 33 | |
Error | C2512 | ‘TEnumAsByte’: no appropriate default constructor available | TheSkyAboveTheClouds | F:\Unreal Projects\TheSkyAboveTheClouds\Intermediate\Build\Win64\UnrealEditor\Inc\TheSkyAboveTheClouds\UHT\UBTTask_Attack.gen.cpp | 142 | |
Error | C2660 | ‘ATheSkyAboveTheCloudsGameMode::RemoveDettectedAI’: function does not take 1 arguments | TheSkyAboveTheClouds | F:\Unreal Projects\TheSkyAboveTheClouds\Source\TheSkyAboveTheClouds\AAIControllerRelated\AIControllerV1.cpp | 108 | |
Error | C2660 | ‘ATheSkyAboveTheCloudsGameMode::AddDettectedAI’: function does not take 1 arguments | TheSkyAboveTheClouds | F:\Unreal Projects\TheSkyAboveTheClouds\Source\TheSkyAboveTheClouds\AAIControllerRelated\AIControllerV1.cpp | 250 | |
Error | C2512 | ‘TEnumAsByte’: no appropriate default constructor available | TheSkyAboveTheClouds | F:\Unreal Projects\TheSkyAboveTheClouds\Source\TheSkyAboveTheClouds\AAIControllerRelated\UBTTask_Attack.cpp | 18 | |
Error | C2450 | a switch expression of type ‘TEnumAsByte’ is not valid | TheSkyAboveTheClouds | F:\Unreal Projects\TheSkyAboveTheClouds\Source\TheSkyAboveTheClouds\AAIControllerRelated\UBTTask_Attack.cpp | 72 | |
Warning | C4005 | ‘LOCTEXT_NAMESPACE’: macro redefinition | TheSkyAboveTheClouds | F:\Program Files\Epic Games\UE_5.2\Engine\Source\Runtime\UMG\Public\Blueprint\UserWidget.h | 1514 | |
Error | C2672 | ‘begin’: no matching overloaded function found | TheSkyAboveTheClouds | F:\Unreal Projects\TheSkyAboveTheClouds\Source\TheSkyAboveTheClouds\TheSkyAboveTheCloudsGameMode.cpp | 46 | |
Error | C2672 | ‘end’: no matching overloaded function found | TheSkyAboveTheClouds | F:\Unreal Projects\TheSkyAboveTheClouds\Source\TheSkyAboveTheClouds\TheSkyAboveTheCloudsGameMode.cpp | 46 | |
Error | C3536 | ‘$L0’: cannot be used before it is initialized | TheSkyAboveTheClouds | F:\Unreal Projects\TheSkyAboveTheClouds\Source\TheSkyAboveTheClouds\TheSkyAboveTheCloudsGameMode.cpp | 47 | |
Error | C3536 | ‘$L0’: cannot be used before it is initialized | TheSkyAboveTheClouds | F:\Unreal Projects\TheSkyAboveTheClouds\Source\TheSkyAboveTheClouds\TheSkyAboveTheCloudsGameMode.cpp | 47 | |
Error | C2100 | illegal indirection | TheSkyAboveTheClouds | F:\Unreal Projects\TheSkyAboveTheClouds\Source\TheSkyAboveTheClouds\TheSkyAboveTheCloudsGameMode.cpp | 46 | |
Error | C2440 | ‘initializing’: cannot convert from ‘int’ to ‘AAiBaseTopDownCharacter *’ | TheSkyAboveTheClouds | F:\Unreal Projects\TheSkyAboveTheClouds\Source\TheSkyAboveTheClouds\TheSkyAboveTheCloudsGameMode.cpp | 46 | |
Error | C2511 | ‘void ATheSkyAboveTheCloudsGameMode::AddDettectedAI(AAiBaseTopDownCharacter *)’: overloaded member function not found in ‘ATheSkyAboveTheCloudsGameMode’ | TheSkyAboveTheClouds | F:\Unreal Projects\TheSkyAboveTheClouds\Source\TheSkyAboveTheClouds\TheSkyAboveTheCloudsGameMode.cpp | 58 | |
Error | C2511 | ‘void ATheSkyAboveTheCloudsGameMode::RemoveDettectedAI(AAiBaseTopDownCharacter *)’: overloaded member function not found in ‘ATheSkyAboveTheCloudsGameMode’ | TheSkyAboveTheClouds | F:\Unreal Projects\TheSkyAboveTheClouds\Source\TheSkyAboveTheClouds\TheSkyAboveTheCloudsGameMode.cpp | 62 |