Error |
MSB3073 |
The command F:\Program Files\Epic Games\UE_5.2\Engine\Build\BatchFiles\Build.bat TheSkyAboveTheCloudsEditor Win64 Development -Project=F:\Unreal Projects\TheSkyAboveTheClouds\TheSkyAboveTheClouds.uproject -WaitMutex -FromMsBuild exited with code 6. |
TheSkyAboveTheClouds |
C:\Program Files\Microsoft Visual Studio\2022\Enterprise\MSBuild\Microsoft\VC\v170\Microsoft.MakeFile.Targets |
44 |
|
Error (active) |
E1835 |
attribute deprecated does not apply here |
TheSkyAboveTheClouds |
F:\Program Files\Epic Games\UE_5.2\Engine\Source\Runtime\CoreUObject\Public\Serialization\BulkData.h |
277 |
|
Error (active) |
E1835 |
attribute deprecated does not apply here |
TheSkyAboveTheClouds |
F:\Program Files\Epic Games\UE_5.2\Engine\Source\Runtime\CoreUObject\Public\Serialization\BulkData.h |
1201 |
|
Error (active) |
E0415 |
no suitable constructor exists to convert from UPTRINT to UE::CoreUObject::Private::FPackedObjectRef |
TheSkyAboveTheClouds |
F:\Program Files\Epic Games\UE_5.2\Engine\Source\Runtime\CoreUObject\Public\UObject\PackedObjectRef.h |
32 |
|
Error (active) |
E0070 |
incomplete type is not allowed |
TheSkyAboveTheClouds |
F:\Program Files\Epic Games\UE_5.2\Engine\Source\Runtime\Core\Public\Containers\StringView.h |
406 |
|
Error (active) |
E0070 |
incomplete type is not allowed |
TheSkyAboveTheClouds |
F:\Program Files\Epic Games\UE_5.2\Engine\Source\Runtime\Core\Public\Containers\StringView.h |
413 |
|
Error (active) |
E1455 |
member function declared with ‘override’ does not override a base class member |
TheSkyAboveTheClouds |
F:\Program Files\Epic Games\UE_5.2\Engine\Source\Runtime\Core\Public\Serialization\ArchiveProxy.h |
157 |
|
Error (active) |
E1455 |
member function declared with ‘override’ does not override a base class member |
TheSkyAboveTheClouds |
F:\Program Files\Epic Games\UE_5.2\Engine\Source\Runtime\Core\Public\Serialization\ArchiveProxy.h |
167 |
|
Error |
C2061 |
syntax error: identifier ‘AAiBaseTopDownCharacter’ |
TheSkyAboveTheClouds |
F:\Unreal Projects\TheSkyAboveTheClouds\Source\TheSkyAboveTheClouds\TheSkyAboveTheCloudsGameMode.h |
20 |
|
Error |
C2061 |
syntax error: identifier ‘AAiBaseTopDownCharacter’ |
TheSkyAboveTheClouds |
F:\Unreal Projects\TheSkyAboveTheClouds\Source\TheSkyAboveTheClouds\TheSkyAboveTheCloudsGameMode.h |
22 |
|
Error |
C2065 |
‘AAiBaseTopDownCharacter’: undeclared identifier |
TheSkyAboveTheClouds |
F:\Unreal Projects\TheSkyAboveTheClouds\Source\TheSkyAboveTheClouds\TheSkyAboveTheCloudsGameMode.h |
25 |
|
Error |
C2059 |
syntax error: ‘>’ |
TheSkyAboveTheClouds |
F:\Unreal Projects\TheSkyAboveTheClouds\Source\TheSkyAboveTheClouds\TheSkyAboveTheCloudsGameMode.h |
25 |
|
Error |
C2618 |
illegal member designator in offsetof |
TheSkyAboveTheClouds |
F:\Unreal Projects\TheSkyAboveTheClouds\Intermediate\Build\Win64\UnrealEditor\Inc\TheSkyAboveTheClouds\UHT\TheSkyAboveTheCloudsGameMode.gen.cpp |
60 |
|
Error |
C2065 |
‘ESwordTypeAttack’: undeclared identifier |
TheSkyAboveTheClouds |
F:\Unreal Projects\TheSkyAboveTheClouds\Source\TheSkyAboveTheClouds\AAIControllerRelated\UBTTask_Attack.h |
33 |
|
Error |
C2923 |
‘TEnumAsByte’: ‘ESwordTypeAttack’ is not a valid template type argument for parameter ‘TEnum’ |
TheSkyAboveTheClouds |
F:\Unreal Projects\TheSkyAboveTheClouds\Source\TheSkyAboveTheClouds\AAIControllerRelated\UBTTask_Attack.h |
33 |
|
Error |
C2955 |
‘TEnumAsByte’: use of class template requires template argument list |
TheSkyAboveTheClouds |
F:\Unreal Projects\TheSkyAboveTheClouds\Source\TheSkyAboveTheClouds\AAIControllerRelated\UBTTask_Attack.h |
33 |
|
Error |
C2512 |
‘TEnumAsByte’: no appropriate default constructor available |
TheSkyAboveTheClouds |
F:\Unreal Projects\TheSkyAboveTheClouds\Intermediate\Build\Win64\UnrealEditor\Inc\TheSkyAboveTheClouds\UHT\UBTTask_Attack.gen.cpp |
142 |
|
Error |
C2660 |
‘ATheSkyAboveTheCloudsGameMode::RemoveDettectedAI’: function does not take 1 arguments |
TheSkyAboveTheClouds |
F:\Unreal Projects\TheSkyAboveTheClouds\Source\TheSkyAboveTheClouds\AAIControllerRelated\AIControllerV1.cpp |
108 |
|
Error |
C2660 |
‘ATheSkyAboveTheCloudsGameMode::AddDettectedAI’: function does not take 1 arguments |
TheSkyAboveTheClouds |
F:\Unreal Projects\TheSkyAboveTheClouds\Source\TheSkyAboveTheClouds\AAIControllerRelated\AIControllerV1.cpp |
250 |
|
Error |
C2512 |
‘TEnumAsByte’: no appropriate default constructor available |
TheSkyAboveTheClouds |
F:\Unreal Projects\TheSkyAboveTheClouds\Source\TheSkyAboveTheClouds\AAIControllerRelated\UBTTask_Attack.cpp |
18 |
|
Error |
C2450 |
a switch expression of type ‘TEnumAsByte’ is not valid |
TheSkyAboveTheClouds |
F:\Unreal Projects\TheSkyAboveTheClouds\Source\TheSkyAboveTheClouds\AAIControllerRelated\UBTTask_Attack.cpp |
72 |
|
Warning |
C4005 |
‘LOCTEXT_NAMESPACE’: macro redefinition |
TheSkyAboveTheClouds |
F:\Program Files\Epic Games\UE_5.2\Engine\Source\Runtime\UMG\Public\Blueprint\UserWidget.h |
1514 |
|
Error |
C2672 |
‘begin’: no matching overloaded function found |
TheSkyAboveTheClouds |
F:\Unreal Projects\TheSkyAboveTheClouds\Source\TheSkyAboveTheClouds\TheSkyAboveTheCloudsGameMode.cpp |
46 |
|
Error |
C2672 |
‘end’: no matching overloaded function found |
TheSkyAboveTheClouds |
F:\Unreal Projects\TheSkyAboveTheClouds\Source\TheSkyAboveTheClouds\TheSkyAboveTheCloudsGameMode.cpp |
46 |
|
Error |
C3536 |
‘$L0’: cannot be used before it is initialized |
TheSkyAboveTheClouds |
F:\Unreal Projects\TheSkyAboveTheClouds\Source\TheSkyAboveTheClouds\TheSkyAboveTheCloudsGameMode.cpp |
47 |
|
Error |
C3536 |
‘$L0’: cannot be used before it is initialized |
TheSkyAboveTheClouds |
F:\Unreal Projects\TheSkyAboveTheClouds\Source\TheSkyAboveTheClouds\TheSkyAboveTheCloudsGameMode.cpp |
47 |
|
Error |
C2100 |
illegal indirection |
TheSkyAboveTheClouds |
F:\Unreal Projects\TheSkyAboveTheClouds\Source\TheSkyAboveTheClouds\TheSkyAboveTheCloudsGameMode.cpp |
46 |
|
Error |
C2440 |
‘initializing’: cannot convert from ‘int’ to ‘AAiBaseTopDownCharacter *’ |
TheSkyAboveTheClouds |
F:\Unreal Projects\TheSkyAboveTheClouds\Source\TheSkyAboveTheClouds\TheSkyAboveTheCloudsGameMode.cpp |
46 |
|
Error |
C2511 |
‘void ATheSkyAboveTheCloudsGameMode::AddDettectedAI(AAiBaseTopDownCharacter *)’: overloaded member function not found in ‘ATheSkyAboveTheCloudsGameMode’ |
TheSkyAboveTheClouds |
F:\Unreal Projects\TheSkyAboveTheClouds\Source\TheSkyAboveTheClouds\TheSkyAboveTheCloudsGameMode.cpp |
58 |
|
Error |
C2511 |
‘void ATheSkyAboveTheCloudsGameMode::RemoveDettectedAI(AAiBaseTopDownCharacter *)’: overloaded member function not found in ‘ATheSkyAboveTheCloudsGameMode’ |
TheSkyAboveTheClouds |
F:\Unreal Projects\TheSkyAboveTheClouds\Source\TheSkyAboveTheClouds\TheSkyAboveTheCloudsGameMode.cpp |
62 |
|