It’s still not working, and with a close look I can see that my “Set Static Mesh” node returns false despite the “New Mesh” input having a valid static mesh as it’s value. And the Static Mesh Component does have mobility movable so it isn’t that.
It’s still not working, and with a close look I can see that my “Set Static Mesh” node returns false despite the “New Mesh” input having a valid static mesh as it’s value. And the Static Mesh Component does have mobility movable so it isn’t that.