Disregard! Figured out you can get the VertexInstanceTangents from the Static mesh attributes and update from there -
TVertexInstanceAttributesRef VertexInstanceTangents = Attributes.GetVertexInstanceTangents();
Disregard! Figured out you can get the VertexInstanceTangents from the Static mesh attributes and update from there -
TVertexInstanceAttributesRef VertexInstanceTangents = Attributes.GetVertexInstanceTangents();