Hi all,
I’m generating a custom mesh programmatically via the new BuildFromMeshDescription functionality.
I am able to successfully generate a mesh with desired vertex position, normal, colour + triangles.
However, things fall down when I try and apply a normal map (it doesn’t work) presumably because I haven’t specified tangents/binormals.
I’m struggling to figure out how to do so via the api…
Anyone overcome this issue before? Am I missing something simple?
Thanks