Finally finished my Enterprise E asset,
Revamped my entire modelling workflow for this, much higher quality geometry and many more UDIMs for texturing.
I wanted to see how far I could push a Star Trek Ship inside of Unreal Engine and how close to show / film quality i could get!
Extreamly happy with how this came out and I’m looking forward to making some more Trek ships down the line!
Unreal Engine 5.7
Cinematic Lens Flares
Houdini 21
Substance Painter