Hello, i’ve found the following bug (sry for my english level)
It’s regarding to SplineComponent’s function GetDistanceAlongSplineAtSplinePoint()
This function seems to be broken on the range of 0-10% or 90-100%
Repro Steps
Action 1 Add 1 meter spline.
GetDistanceAlongSplineAtSplinePoint(1) - SplineHd->GetDistanceAlongSplineAtSplinePoint(0) = 100. Ok
REGULAR CASE OK
Action 2 Add 1 point at 10-90% of the spline.GetDistanceAlongSplineAtSplinePoint() seems to be working Ok.
(If i sum the distance between all points the value is 1 meter)
BUG CASE
Action 2 Add 1 point at 0-10% or 90-100% of the spline.GetDistanceAlongSplineAtSplinePoint() gives wrong values. (If i sum the distance between all points the value is greater than 1 meter)
Thanks, hope it gets fixed soon!