Motorolla DynaTAC8000X White Subdivision-ready. Off and On state texture (BaseColor and emission changes).
------------------------------ USAGE ------------------------------------
This model is suitable for use in PC/mobile game-development, vr/ar, advertising, design visualization, forensic presentation, etc.
--------------------------- TOPOLOGY --------------------------------
Model consist of 6 objects total.
No Ngons used, just Quads and TrisModel TOTAL:
19.200 tris
--------------------------- MATERIALS and TD --------------------------------
Model use 1 texture sets total:
Round_Mouth_Shovel: 13000px/m (4K textures)
Less visible elements has less TD
Additionally Material ID map is included.
------------------------ TEXTURES and UV -------------------------
Model is completely UVunwrapped. You can see all the textures and UV maps on the preview images
Non-Overlapping method was used.
Both Metallic/Rough and Specular/Gloss PBR workflows are available
Additionaly all mesh maps included (ao, curvature, id, normal_base, position, thickness, world_space_normals)
Additionally included textures in format Unreal Engine Packed (BaseColor, NormalMap 8bit + dithering, OcclusionRoughMetallic)
-------------------------- DESCRIPTION ------------------------------
Clear topology with no any artefacts, holes, overlapping polygons and so on
All materials and textures are intelligently named
PBR materials, as you can see on the preview
No special plugin needed to open scene
Real world scale 1:1
Units of measurements are centimeters
To turn off the screen use DynaTAC8000X_OFF_BaseColor and switch off the Emission map.