Uspi - Motorolla DynaTAC8000X White 3D model

Motorolla DynaTAC8000X White Subdivision-ready. Off and On state texture (BaseColor and emission changes).

------------------------------ USAGE ------------------------------------

  • This model is suitable for use in PC/mobile game-development, vr/ar, advertising, design visualization, forensic presentation, etc.

--------------------------- TOPOLOGY --------------------------------

  • Model consist of 6 objects total.

  • No Ngons used, just Quads and TrisModel TOTAL:

  • 19.200 tris

--------------------------- MATERIALS and TD --------------------------------

Model use 1 texture sets total:

  • Round_Mouth_Shovel: 13000px/m (4K textures)

  • Less visible elements has less TD

  • Additionally Material ID map is included.

------------------------ TEXTURES and UV -------------------------

  • Model is completely UVunwrapped. You can see all the textures and UV maps on the preview images

  • Non-Overlapping method was used.

  • Both Metallic/Rough and Specular/Gloss PBR workflows are available

  • Additionaly all mesh maps included (ao, curvature, id, normal_base, position, thickness, world_space_normals)

  • Additionally included textures in format Unreal Engine Packed (BaseColor, NormalMap 8bit + dithering, OcclusionRoughMetallic)

-------------------------- DESCRIPTION ------------------------------

  • Clear topology with no any artefacts, holes, overlapping polygons and so on

  • All materials and textures are intelligently named

  • PBR materials, as you can see on the preview

  • No special plugin needed to open scene

  • Real world scale 1:1

  • Units of measurements are centimeters

  • To turn off the screen use DynaTAC8000X_OFF_BaseColor and switch off the Emission map.