USoundAsset to RawSamples in Blueprints

Is there a way to get the Raw Samples from a Sound Asset in Blueprints? I’m trying to use a tool that cooks raw data into a frame sequence and I’m trying to get it to work with just a Sound Asset. Any Thoughts? I have zero coding knowledge, so trying to keep this in Blueprints.

Additional info is the node I’m trying to get into expects to get uncompressed wave pcm data with 44 bytes header