Of course.
When you press Left Trigger, change a boolean to true (and false on released)
The same for the Right Trigger (With a different boolean of course).
When you press the XYAB Buttons (Input Actions) check if L and R are pressed.
If Not, check if L is pressed (if so, do your attack functions)
If Not, check if R is pressed (If so, do your Defense functions)
If not, do your actions you do if no trigger is pressed.
ok cool! i have think about that kind of “algorithm” ! i wasn’t sure that i could do that with blueprint!
i think i haven’t already understand the power of theses blueprints!
when i press the right trigger, it’s ok, the string “Attack Menu” is well dispayed on screen.
When i press the left trigger too.
when i press the 2 trigger on the same time… my first branch is true AND false so it dispay “ULTI MENU” AND “Defensive Menu”…
I don’t see where the problem is… anyone got an idea?
thank you have a good evening!
EDIT: i forgot to say that the variables “IsLeftTriggerActive, IsRightTriggerActive and IsTwiceTriggerActive” are boolean and have “false” on default value!
EDIT2: and there is no other inputAction whith these controls on my blueprint, just the starting blueprint on third person mode
yes i started by the trigger, without the face buttons…
i prepared that on a side of my blueprint because i had this weird true AND false result when i pressed the 2 trigger!
thank you for your help Raildex_ !
it will help me
have a nice day!