Using wrong controls after restart UE

I create control rig and drag it into the level. After making some very simple animation in sequencer using auto creating keys if channels or property was change. Then I close my UE and save all. When I next time open the UE I open my level find in it level sequence and tap “open level sequence” after this i choose some controls and try to move them but in fact moving one control I see that its location twitches back and random another control moving. Is anybody faced it besides me???