I was trying to use world space simulation to simulate some freely swinging limbs in scaled meshes, but when I try to do so, the scale of the simulated limbs always get fixed to 1.
It works normally in the normal scale of 1
When the mesh is scaled up, the limb scale stays at 1, so it looks small in comparison.
When the mesh is scaled down, the limb scale also stays at 1, so it looks large in comparison.
This is the setup in the animation blueprint, nothing fancy, just attaching the rigidbody node before the final output pose node.
Anyway I can fix this?