using widgets or weapons in the air

hello, in my animation blueprint I am using the variable ‘is falling’. So I can’t shoot with my weapon while in the air or use widgets in the viewport. Is there any other way to do this or can I remove it to use weapons while in the air?

This is probably the most efficient way to achieve this, if your wanting to enable weapon use while in the air, you’ll need to locate the decision structure that is disabling it, probably linked to an input event in your player character code, or in a gameplay ability if your using GAS