Using widgets in VR?

Hi there,

i hope that this is the “right area”, because i wasnt sure where else to post it.
I merged the Action RPG Inventory System


Lucky me the VRF system has all the code in the Blueprint that controlls the pawn and i could just use the Player Controller and all the other stuff from the Inventory System.

The good part is that it shows part the “player” HP in the viewfield, but when i press “i” on the keyboard i get errors like:

“Blueprint Runtime Error: “Accessed None trying to read property InventoryUI”. Blueprint: InventoryManagerComponent Function: Open Inventory Window Graph: OpenInventoryWindow Node: Set InventoryVisible”

I guess that this is because the inventory doesnt really work the same way in VR than it would on a 2D screen, but what would be the best way to fix this?

I mean i can see the player HP, but i really dont understand why i cant display the inventory.