Link to screenshot with anchor: Design Guidelines for Using CommonUI in Unreal Engine | Unreal Engine 5.5 Documentation | Epic Developer Community
So in Epic’s documentation it says it won’t work.
Mouse clicks do work, but Gamepad loses focus to the void, and clicking on any other widget does not respond to OnClick events.
UWidgetComponent inherit from UMeshComponent, but it casts to UUserWidget, ultimately, isn’t it supposed to work since CommonUI inherit from UUserWidget too?
I think it has to do with CommonGameViewportClient class since switching to normal GameViewportClient class does make Gamepad work normally.
Is there a workaround to use both input methods KBM and Gamepad with WidgetComponents while using CommonUI?
