Using Widget Style Assets with UMG

Same problem here.

You can create a ‘parent’ widget with desired style and then derive from it (so instead of creating a new button, you create new widget from 'User Created" section in UMG, selecting this ‘parent’ button) - but it has some caveats, more info here: Universal UMG widget parent for reuse - default variables preview? - Blueprint - Unreal Engine Forums