Ok so I got it sorted out. I still need to hook in some of the old way I was doing it for the purpose of picking up weapons but for now I can pick up and throw snowballs. Mostly I followed this tutorial and made the alterations necessary to have the hand controllers hold the physics handles instead of the camera.UE4 Tutorial Physics Handle Grab Objects - YouTube was trying to avoid raycasting so much (I already use it for teleportation) cause I thought that using an collision overlap might be more efficient and less calculation intensive? Oh well. At least I got it working. Now I just need to tweak the physics to make the throw feel more natural.