What’s this?
I’m presenting articles on various visual effects and their usage in different situations.
I explain the various attributes and settings in detail and give you something to think about by abusing those systems for interesting effects as well.
Additionally, I will show those effects in action, both inside UE4 and various games.
[HR][/HR]
Available Guides
(Click on the images to download the PDFs)
](https://github.com/TidB/visual-effects-guide/raw/master/Light%20Shafts/Light%20Shafts.pdf)
](https://github.com/TidB/visual-effects-guide/raw/master/Film%20Grain/Film%20Grain.pdf)
[HR][/HR]
Why?
The Unreal Engine 4 offers a whole lot of visual effects which can enhance the presentation of a game greatly.
Though often enough, these effects are overlooked, ignored, or placen in less-than-ideal situations.
I want to share observations, studies and thoughts on this topic.
What’s next?
You can always help by suggesting new topics and improving guides - all PDFs, their TeX source and the images are hosted on GitHub!
Possible future topics
- Color Grading
- Lens Flares
- Geometry
- Lighting
- Shadows
- Foliage