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Using Visual Effects - An Ongoing Guide Series - Latest Update: Using Film Grain

What’s this?

I’m presenting articles on various visual effects and their usage in different situations.
I explain the various attributes and settings in detail and give you something to think about by abusing those systems for interesting effects as well.
Additionally, I will show those effects in action, both inside UE4 and various games.

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Available Guides
(Click on the images to download the PDFs)

1192c7adb18f420ae60a9221805a4ba8767f099e.png](https://github.com/TidB/visual-effects-guide/raw/master/Light%20Shafts/Light%20Shafts.pdf) LgoXGS5.png](https://github.com/TidB/visual-effects-guide/raw/master/Film%20Grain/Film%20Grain.pdf)

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Why?

The Unreal Engine 4 offers a whole lot of visual effects which can enhance the presentation of a game greatly.
Though often enough, these effects are overlooked, ignored, or placen in less-than-ideal situations.
I want to share observations, studies and thoughts on this topic.

What’s next?

You can always help by suggesting new topics and improving guides - all PDFs, their TeX source and the images are hosted on GitHub!

Possible future topics

  • Color Grading
  • Lens Flares
  • Geometry
  • Lighting
  • Shadows
  • Foliage

This looks great, thanks for sharing :). Will have a closer look when I finish work tonight.

Thanks for posting, will have my eyes on it ������